Honey select tattoo mod download






















I just found your site, and the content is amazing. Can you suggest or make some tattoo mods too? I have a few images saved for that, but very few. For suggestions, preferably free or cheap images. There should be a link in the readme. It should fix that. Nov 5, Jun 8, Jun 10, View code. Prerequisites BepInEx 5. Go to the "releases" page above and download the latest version. Alternatively, advanced users can get the latest beta translations by clicking on the "Clone or download" button above.

If you are a translator, read the sections below to see how to contribute to the translations. Contribution Any help is appreciated. MIT License. Jul 24, Packages 0 No packages published. Contributors 7. Search for:. Download Here Help Center.

Repacklab Honey Select Free Download. Requires a bit processor and operating system Requires a bit processor and operating system OS: Windows 10 64 Bit, Windows 8. Share this post Digg Tweet Stumbleupon delicious reddit Facebook. Related Posts. Basically, this plugin is a way to control more precisely the screen effects of HS, load cool skyboxes, have nice reflection and all. I'm not going to explain everything, but feel free to take a look at the original post by the original modder here.

Features Seriously, go check the original post. Not required but highly recommended: HSStandard 1. Version 5. Installation Extract the content of the archive in your game's folder make sure you have all the requirements please. Press F5. Move the sliders until it looks good. Exposed values for After Image effect.

It's now possible to set the DOF focus point to a custom object. New Culling Mask field for the built-in reflection probe. Fixed bug that reset the chara maker background back to a cubemap. Fixed various minor bugs can't remember them all.

Made sure changing the cubemap and the ambient mode updates the ambient settings all the time. Exposed values for Color Correction Curves. Exposed values for Bloom and Flares. Exposed values for Antialiasing. Exposed values for SEGI. Exposed values for Amplify Bloom. Exposed values for Camera Motion Blur. Bloom has been renamed "Cinematic Bloom" in order to clearly differentiate it from "Bloom and Flares" and "Amplify Bloom".

Postprocessing effects can be upscaled automatically when taking screenshots with HoneyShot, Playshot or Screencap. It is now possible to set the default cubemap in the chara maker in the Misc tab while you're in the maker. Auto mode is gone don't be lazy guys please.

New field: the Chromatic Aberration color can now be changed. New field: a button to dissociate the Depth of Field focus point from the studio cursor. New field: Reflection Probe shadow distance. The integrated documentation tooltip was moved to another dedicated window that doesn't always appear, thus taking useless space. IBL works correctly in the chara maker now. Lots of bugfixes, if you have the previous version, just take this one tbh.

More integrated documentation: that was already present in the previous version, but now there is more of it. If you hover your mouse on certain settings, you might see an explanation appear at the bottom of the plugin. Additional postprocessing effects can be changed in the "Perception" tab.

Timeline is an animation plugin where you can Features It works like this: on the left of the main window, you'll see a list of "Interpolables". An "Interpolable" is "something that can be interpolated" changed over time. So, for example, you'll be able to find a "GuideObject Position" interpolable that can be used to change the position of a GuideObject during your animation. The actual animation part is done through things called "keyframes" if you're not new to animations, then you should probably know what this is.

A keyframe is an object that holds a certain value of an interpolable at a certain time they're the red diamonds on the picture above. Click on "Help" and read that whole essay also available in the section below. If you read everything then you should know how the plugin works. If you still don't really know what to start with, spawn a character, enable IK, select its hand and use the "Selected GuideObject Position" to interpolate its position as to make a waving motion.

Also, if you don't want to read the whole help section another time just to find a single shortcut, here is a cheatsheet you can use: Some video tutorials are available as well. Big thanks to their respective creators:. Here is the raw text for the Help panel. If you want to make an official translation, please contact me, I'm very interested in integrating new languages in Timeline. Use the input field between them to set the "framerate". In this context, an interpolable represents a variable that can be changed interpolated between multiple values over time.

It can be used to snap things in other contexts too, try it! In this scenario, Use Current Time will try to set the same time for all the selected keyframes if possible while Drag At Current Time will keep the shape of the selection intact that's why it's called Drag.

More information later on what dragging in this context means. When doing this, the leftmost keyframe will be copied on the cursor, and the other keyframes will be copied after that. This is a special kind of pasting operation that makes all the keyframes on the right of the cursor move so that what you're pasting has enough space to be there. Obviously you should be careful with this feature since it will change the time of the selected keyframe s.

Which means that you can for example activate IK on a character and manipulate each node independently each node will have a set of keyframes. This will highlight for a few seconds the linked interpolable if any.

If you already have a custom name set, emptying the text field will make the interpolable return to its original name. This action will create a dedicated line that represents the group that can be collapsed or expanded like a folder.

More on that later. This can also be combined with other shortcuts like shift. If a character is selected, its active animation will also be saved in the same file. Block Length determines the length in seconds of a block, and Divisions is the number of smaller parts in a block. This can be useful if you want your grid to sync up with a specific tempo, for example. That's it! This means you can select multiple keyframes and edit them all at the same time some operations are limited however, like setting two keyframes at the same time while they are on the same line.

Just try it you'll see. Because of that last feature, "Auto save" is now enabled all the time yeah, sorry if you liked saving manually It's now possible to select keyframes with a "selection box" like you would select multiple files in the explorer.

Scrubbing the black bar will now correctly move your camera if it's being interpolated. An "Animation Pattern" Interpolable was added. That means you can make them closer or further apart. Added new interpolable context menu options to select all keyframes, select all keyframes before the cursor, select all keyframes after the cursor works on groups as well. Added a new group context menu option to select all interpolables under that group and sub groups.

Remember how you can find the GuideObject linked to a certain interpolable? Well now you can do the opposite: holding alt when selecting a GuideObject will highlight the linked interpolable for a few seconds. Fixed a bug where pasting the same set of copied keyframes multiple times would result in those keyframes not being duplicated correctly. Fixed so many bugs, I don't even remember at this point. Fixed various refresh issues.

HSSuimono is the integration of the Suimono water system, an asset to generate beautiful water surfaces. Features Cool water surfaces with a lot of parameters included as objects, make sure to use the resolver. Buoyancy objects also included as objects.

FX objects splashes, ripples, mist, wake, bubbles Finally, this is not a requirement, but for everything to work correctly, LRE users should update to the newest version , 4. Uninstall Remove HSSuimono. Spawn a Suimono compatible water surface by default in the Liquids category. Scroll to the very bottom and try multiple presets. Scroll up and start tweaking the sliders.

Have fun and discover what this amazing asset can do. At the bottom of the window you can find a button that links to the pdf documentation of Suimono. Even though this one is a plugin as well, I chose to put it in the "Modding resources" section for obvious reasons. Also, there is no need to worry, both are compatible and won't run into each other. For modders only In Visual Studio reference this dll as you would do with any other dll. Also, since it's a plugin, it needs to be in your Plugins folder to work, obviously.

OnSceneLoad, this. OnSceneImport, this. As a side effect, the plugin generates fewer logs. BonesFramework is a plugin that allows modders to add new bones to clothes at runtime. For modders only It's fairly simple: you need to add bones to your clothes in whatever 3D program you're using, weight some vertices to them, export that normally, and when creating the unity3d file, you need to add a TextAsset in it as well.

That TextAsset tells the plugin which additional bones to look for. A This is not a space, this is a TAB you need to be careful about this. Seriously, it's mostly refactor and features for another game. Yes, that means that you can add colliders and have them interact with other stuff. It's an external tool that removes ghost entries from Neo. While searching for ghost entries, this will actually look inside the unity3d files to see if an object is present keep in mind that it takes a lot of time.

If you don't activate this, it will only check if a certain unity3d file exists which is fine most of the time. Click on "Do the thing" Wait for the report at the end. From time to time, I also port studio items, clothes, maps and other non-plugin related stuff. You can find them all here and here not everything has previews, I'm sorry.

There's only one thing here, but I like to think that it's extremely relevant if you want to start modding Honey Select using Unity aka the best way imo : Importing Studio NEO items with Unity. Have a question for me? No problem, come ask, but why not check if it hasn't been answered first? Do you plan on porting [name of the plugin] to [name off a newer game that doesn't have the plugin yet]?

View code. Illusion Overlay Mods Plugin that allows adding overlay textures tattoos to character's face, body and clothes in games made by Illusion. Download the latest release from here. You only need the version specific for your game. Extract the release to your game. Start character maker. You should see new tab "Overlays" show up under the Body tab, and overlay controls under clothes tabs. Guides on creating skin overlays are available here. In these folders, "body.



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