I really wouldnt trust the drivers from MS. Last edited by Arconaute ; 7 Feb, pm. I have the same. Looks like a capacity issue on server side, it doesnt always happen to me only in the group. Its fairly frequent. The worst is loading to tower, sometimes 5 minutes. Originally posted by s0laris :. Per page: 15 30 Just restart your console and don't use your console for anything else while it's downloading.
Using other bandwidth to the console severely limits download speed. I am over the age of AGE. Permanent Ban. This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy. Are you ok? I am over the age of AGE. Permanent Ban. This site uses cookies to provide you with the best possible user experience. By continuing to use this site, you agree to the policies documented at Cookie Policy and Privacy Policy.
Our policies have recently changed. I use M. It has to be handshaking with servers that takes so long. Instance balancing, creation of new instances, etc. Something in that path or a combination is what takes so long. Edit: Forgot to mention but it is implied.. Sometimes minutes. Even on nVME's. Last edited by Core ; 29 Jan, am. Bad internet. Considering medium quality is already close to maximum performance, however, that's a pretty negligible drop.
That means your best bet for improving framerates will often end up being resolution—either via resolution scaling or just by dropping to a lower res. Most of the cards are definitely playable, with only the GTX Ti and below failing to break 60 fps—and turning down one or two settings could get it above 60 fps as well.
If you're willing to set your sights a bit lower than 60 fps, all of the cards I tested are still able to exceed 30 fps on average, so even an RX or GTX can handle Destiny 2 at near-maximum quality. AMD cards in general struggle in the minimum framerate department, leading to situations like the GTX providing a better overall experience compared to the RX —even though the latter has higher average framerates, it has substantially lower minimum framerates, leading to periodic stuttering.
I'd guess a lot of the performance hit on AMD hardware comes down to lower geometry throughput relative to Nvidia, though I could be wrong. The newer Polaris and Vega GPUs have better geometry throughput than the old Fiji and Hawaii architectures, which could explain the inconsistencies in framerates.
What that means for older hardware is that Nvidia's series and AMD's R9 series are generally more than sufficient. Go back another generation to the series and HD and you may start running into problems, particularly on older midrange parts, and for the GTX series you're basically at minimum spec for the game.
Anecdotally, however, I've read that even modest cards from several years back are able to handle the game, just not at maximum quality. Once we get to p, all of the cards begin to show substantial drops in performance. Interestingly, that's a larger drop than I would expect, since there are only 77 percent more pixels to render at p compared to p. If you have a Hz panel and you're hoping to max out the refresh rate, an overclocked GTX Ti might do the trick, but only if you're willing to turn off a few settings eg, depth of field.
Otherwise, you're better off contenting yourself with fps, depending on your GPU and settings. For GTX and below, if you want 60 fps at p, you're going to be running pretty close to minimum quality, and even that might not be sufficient. Unless we get further optimizations by the time the game launches, naturally. I haven't mentioned it so far, but I also did some SLI testing with Destiny 2—and didn't have time to get CrossFire testing done, though others have reported it helps as well at p and 4K.
GTX shows reasonable gains once we get to p, where the second GPU improved performance by Or you could always enable MSAA, which will tax the GPUs quite a bit more and should enable closer to 80 percent scaling even at p. As is often the case, running 4K at maxed out or nearly so quality proves to be a challenge. Everything below that comes up short, unless you're willing to use the resolution scaling setting to come up with an in-between resolution that you're happy with.
But what if you don't want to compromise?
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